Friday, January 22, 2010

Day 11

The summary of my week

I spent almost my entire week working on my own designs, and it was raining every single day of this week--and the rain is heavy up in Miramar. Of course, we didn't have work on Monday, since school didn't require it and the office was closed.

On Tuesday John came in late, so when I got there at 9:00, I kind of just went in and got straight to work. I finished my Cherry Blossoms design, as I posted in an earlier blog, and I dragged them all onto templates. I got some critiques from my coworkers and mentor, which led me to adding scan lines to the original image before dragging them. After I got the first three templates done, I started doing color variations (which I also posted in the other blog), and dragged those onto templates too. When I got home I created another color variation on the Cherry Blossom design that I called "Jacaranda" after my sister suggested it.


A screen shot of my design on the three archetype templates (laptop, MP3 player, and cell phone) in my design folder, organized in Bridge.

On Wednesday, I actually tried to do more color variations on Jacaranda, but I decided I didn't like it so I stuck to the original green and purple colors and dragged those onto the templates. Then I used the purple from Jacaranda to make a 9th Cherry Blossom color variation, which I think turned out very nicely (I edited my earlier blog post to add that in too). I worked on a few dailies, created my own folder in the database to keep my templates, and started my second design, which for some reason I named "COFFEE". I have a strange way of seeing and naming things, I think, but this design was in my head and for some reason I got the feeling that it was inspired by a coffee cup. I honestly don't know where it came from. The computer was being really slow so I couldn't work too much on it, so I worked on more dailies instead. Also, an interesting tidbit of the day was that Matt, the guy who makes all the templates for the skins, came in with a paddle. Like, a boat oar or something. I heard it was going to be a broomstick or something of the sort. And yes, it was skinned (scrap skin prints though, I guess they figure it out first before they send it to be live on the website).


Matt with the skinned paddle. It's just a test though.

On Thursday I got there late because of the rain, and a guy in a white truck was swerving and almost hit us when my mom and I were at the corner near Ashley's Furniture Store (it was a pyramid) that was a few blocks away and it scared me. Anyway, I was going to transfer a lot of files today (raw assets that I didn't need to keep on the desktop) so I brought 10GB worth of storage devices (A 2GB and a 4GB flashdrive, and a 4GB memory card)... and I ended up using it all. I worked on my COFFEE design, but the computer froze and stuff so I had to restart it. I made 4 drafts of COFFEE because the design I wanted wouldn't come out right with big dots or small dots and I ended up having to place every single dot I wanted in its specific place. It took forever. There wasn't enough RAM to render all the filters either, and I had to get Michael to help me a few times. After I while I got tired of waiting 5 minutes each time I wanted to save something so I worked on dailies. Before I left I conducted my mentor interview, which I then transcribed when I got home (stayed up till 11:00 doing that, by the way). At the end of the day I had all of my Cherry Blossom files on my flashdrive and my COFFEE draft files on my memory card. I cleaned them out when I got home.



A screen shot of the dots I placed with a path to help me, and a screen shot of the layout before I rendered any filters on it.

Friday was almost the same at Thursday--I got there late, it hailed, and I used a different computer than my station to see if the RAM would work for COFFEE to render the last two layers. It worked on ONE. After about an hour I moved back to my regular station and found an alternative to the Spherize filter--the Fisheye warp transform. I was satisfied. Randy came at around 11:00, he talked to John about a lot of the things I talked to him about yesterday, and I walked him out at around 11:30. I continued to work on COFFEE, trying to make the color variation look good. By now it was more of "Chocolate Swirls" than "Coffee", since I was trying to color it to look like vanilla chocolate, and the original file looked like orange chocolate. I tried various techniques, decided the original file looked more vivid, and only made one file unique to be able to be colored "vanilla". The others I used to original file plus a hue/saturation change. This is not only because it's easier, but also because the grayscaled Vanilla file was over 2GB in size. I couldn't even fit that on my regular flashdrive! The rest of the files were fine though--they were about 450MB average. Still pretty big, but hey, the assets have to be high quality (the bigger the better in my opinion, but I think I'll size it down a bit to take home...). I finished the design, but I wasn't quite as satisfied with it as I thought, since it looked different in my head, but that was okay. It wouldn't save a lot of the time, it took 10 minutes to render and save, and it was so huge... it was so annoying! I hope it'll be worth it. I made 14 color variations, dragged them onto the templates, and I named the series "Spiral Dots". I had to stay overtime to wait for the whole HOUR it took to save and transfer. Geez louise.


A somewhat blurry picture of my really temporary work station.


 A screen shot of the Vanilla spiral dots file. See at the bottom it says 2.48G? It used to be bigger.

 Oh and by the way, here's the sample sheet for COFFEE. Fourteen colors: Vanilla Milk, Orange Chocolate, Apple Cherry, Sunflower Seed, Green Lime, Forest Leaves, Turquoise Idol, Aqua Idol, Cyan Rain, Sunset Pink, Evening Magenta, Midnight Purple, Space Void, Blue Huckleberry. More on the way.

 

Thursday, January 21, 2010

Day 10




My day in three words would be "long, slow, rainy". I spent most of my time today working on my second design, but Photoshop keep giving me a message saying there wasn't enough RAM space to do anything and it took over five minutes to save just once. I worked on the design, and after I figured it would be more productive to work on Dailies, I restarted the computer to help clear up the RAM and memory and worked on some. The only interesting bit of my time there was that it rained so hard we could hear it. It had a nice, soft, muffled beat to it, so it was relaxing (I'm just glad it stopped before I left--I didn't want to get my suit wet!).

As I was working, I had to wait for the computer to render things a lot, so I got to thinking. I thought about what my mom said about how I shouldn't be taking my work home, and I do it anyway, so I thought, "is it okay? Does anybody else ever do it? I know teachers take home their work a lot...". I mean, I like doing art and designing things! I would have done it even if I weren't at work. It's a hobby. So if it's for work and I like doing it, I would definitely do it on my own time.

Five Interview Questions
I already got some done yesterday, so I'll post the answers to the new ones once I have them.

Is there a reward for what you do, and if there is, is it worth it? What motivates you to work?
Yeah, there are times when you feel a certain satisfaction, when you design something well. Basically, you're just taking pride in your work.
It's more for me, a personal thing, where if I design something well, I'm generally happy. The flip side of that coin is when you don't have time to put into something that I feel is deserved, or a lot of time we're rushing and you don't get to do the best possible job, and I like to do quality work. And so that's kind of the flip side. When I get to do quality work, I enjoy that, and if for whatever reason if there's not time for that, that could be demotivating.
There are elements I like, and there are elements that drive me insane.
[I like it] When I actually get to spend time designing, or when I get to work with the designers in the room on a project that comes out well or I think is successful.
[It drives me insane] Just kind of the day-in day-out grind, and dealing with people that either don't know what they're talking about, don't know what they're doing... Just people who are either incompetent or bad ideas and you have to execute on them anyway.


Are you/do you feel successful, and what is your idea of success/being successful?
I feel alright. I definitely... I guess when I was your age, I thought I would probably be more successful.
[What is your idea of success then?] Being more in-control of your own destiny. I assumed I would have something that was more mine and less part of a team like this.


What advice do you have for a beginner? What would you advise aspiring graphic designers to do?
I think you have to put in way more, for anyone who wants to be a designer, you have to put in way more work than you probably think you do. There are so many people who think they're designers, but they're not--they either lack the drive, the intelligence, or the motivation to be really successful with it--there's a lot of mediocre and bad designers out there. The other thing is that there are a lot of good designers out there, so there's a lot of competition, and if you don't offer something really special, it's one of those things you're something like a [dime a dozen]. Design is also like everything else right now, where it's a very global marketplace, you know you're competing with people in China and India and Europe and Brazil, all over--and so, to be like a design star, where you get to pick your clients, like Nike or Apple or whoever is coming to you and going like "we want you to do the work", now that's like a handful of people. It's kind of like, to be a star in design is something like being a star in professional sports, where it's like, you're going to have to put a lot of effort in and on top of that you have to have the talent to back it up. So I would say my advice to anyone who's wanting to pursue a career in design is just like, you need to really be working really hard and always looking at what else is out there, and you know, don't compare yourself against other students. Compare yourself against the best work you can find in the world, because that's what you're up against, not the other kids in your class. When I was in high school I was always like, "Oh I'm the best drawer in my class," and it's like, "alright well, that's 30 kids, so what?". It's more like, it's not whether you're better than the 30 random kids in your class, or are you better than the 500 thousand people you're competing against? There's a lot of people going into design, so I'd say, it's basically, kind of find something that's original about you--part of design is having a unique perspective, especially if you're getting more into illustration--and basically working really hard, not being satisfied with where you're at.


Do you ever take your work home?
-

Where do you see yourself in a few years? Is there someplace better you want to be (promotion, better-paying job, etc.), or are you satisfied with working at Skinit?
I really don't know. I have no idea. I would imagine, it depends on what sort of time frame, but I'd either be here, maybe... I worked freelance for a while, so kind of having my own design studio, I mean I did that for 4 years prior to Skinit, I was a freelance designer, so I was my own studio. So maybe going back to that, maybe working for another firm, or maybe doing something totally different--maybe getting into teaching, perhaps.

Wednesday, January 20, 2010

Day 9

I'm going to do my interview/background research tomorrow. For now, here are the questions I'm going to ask. I'll type in the answers tomorrow (I plan on recording it). Italic questions are me, regular text is my mentor, John, speaking. The brackets are things I winged from my original questions.

Background Research and Interview Questions

Where did you grow up?
I was born in San Diego and I grew up in Orange County. I went to school in northern California.

(If you lived in other places...) What places did you live before San Diego? What was it like moving to San Diego after [graduating, deciding to get a fresh start, etc.]?

What was your family life like? Did your family support you? Did your siblings/friends affect your career choice, creativity, inspiration, motivation, etc.?
I was always an art student, I never set out to have a design type of career. My parents were always very supportive of me and as an artist.
I had a younger brother, I do have friends... People were always respectful or admired the art I was doing, so it was always encouraging when people are always telling you you're doing something good. That's always motivational.

Did you have any educational experiences (high school, etc.) that drove you towards your career or interests?
Yeah, definitely. I had a lot of scholarship classes growing up, with art... My senior year of high school, I had three periods of independent study of AP art, so that was a lot of kind of self-directed time there, and like I said, I had the scholarship class of Otis Parsons Art Institute in Laguna Beach. [I had] classes in grade school or grammar school where I would win awards and stuff like that and some good art teachers growing up so that definitely helped push me along that path.

[Did any of your art teachers stand out to you? Like on you particularly remember or inspired you?]
Not really, until college. I mean, I always had good art teachers I liked, but the only one who really stood out was... [I had] a college/glass art professor who was a pretty kick ass guy.

When you were in high school, where did you see yourself headed? Did you ever expect that you would be working at Skinit or in graphic design? If you didn't want to be a designer at first, what did you want to be?
I don't think anyone even knew that skins would be something people would buy at that point--cell phones didn't exist at that point. So I think things move pretty fast, and now I had no idea I would be doing this. I really thought I would be doing something more along the fine arts side of things, or maybe like a college art teacher--something like that.

[So you wanted to be an artist, not a graphic designer?]
Exactly.

What were your previous jobs? [Did you have any previous jobs, before Skinit?]
I've had probably like, 20 jobs... I've had other design jobs, I've worked freelance, I was a moving man for a while, I've worked at a glass-blowing studio, I've done construction, I've done driving jobs, I've worked in a media arts lab... yeah, a lot of different jobs.

[Did any of them stand out to you, or help you in your job right now?]
All the ones that are design related, for sure. I think you generally learn something from every job, even if it's "I never want to do this again".

Where did you go to college, and how long [I know you said you didn't have a bachelor's degree in your email]? What did you study? How hard was it to earn the degree you needed to work in your field of choice? Was graphic design your first choice?
I went to Chico State, I was in the BFA program [Bachelor's Fine Art]... I switched to a BA, which made me two classes shy of my degree. I still have to take Life Long Health & Fitness and Cultural Geography to get my degree. I've realized, in my particular field... I guess it's like anywhere else, a degree is kind of a nice thing to show people, but it's not necessarily going to help you get a job depending on where you're going. Some people look for it more than others. Chico was... I was doing glass art and steel sculpture, so it's really not super... I wasn't doing a whole lot of digital art in college. I did do a little bit, but it was more through a job I had at the Instructional Media Center, which was on campus and really well funded part where they had really good computers at that time, so I got to use the top-of-the-line printers, top-of-the-line scanners, and when they first came out with LCD Apple screens, you know we had those. So I got to use good equipment at that job.

[So you studied glass sculpting in college? Was that job [glass and steel sculpting] fun?]
Yeah, yeah. I mean, I like working with my hands and doing that kind of work. I think it is definitely helpful as a designer. I think a lot of people I saw that just studied design, you know, their work was pretty stale. I don't think it necessarily has to be, but I think if you're not exposing yourself to a wide range of what's out there, you're going to be kind of weak as a designer. I think a big part of being a designer is just problem-solving, it's how creatively you can approach it and how good you can make something look. In design there's a lot of compromise, and that was one of the things I liked about art--there was very little compromise.

[Do you still do glass sculpture?]
Nope, in order to do glass blowing, you have to get the glass up to 220 degrees Fahrenheit, and I don't have the facilities to do that.

[So that's not your hobby? What are your hobbies? Do you draw at all?]
Hobbies are... hanging out with friends, running, yoga, surfing, traveling, reading, watching movies... I do not draw at all. Very very little.

[How hard was it to earn the college the degree of your choice?]
I guess it was pretty challenging because I didn't do it. As I said I was two classes shy, they don't give you an almost degree certificate. ... Well I guess I would have a Associate's Degree or whatever it is.

How did you get to where you are today [at Skinit]? (Education, experience/internships/jobs, strive and motivation, etc.)
Answered a Craigslist ad. 

[So were you around when it was founded?]
Yeah and I think it was just... I think I had a strong portfolio, and I'm good at what I do. 

What do you do around the office [you're the creative director... do you just do designing, dailies]?
It ranges a lot, trying to manage the team and getting the best work out of the ten-person art department, at the same time it's basically going back to compromising. You're getting requests from people in sales and marketing, who often have bad ideas, or ideas that I don't think are necessarily good ones. As a designer you always have a client, there's always someone paying, and so it's basically trying to get the best possible design, given often very difficult constraints. But basically what I do here, it ranges from... we're working on project for the web, we're working on projects for print, we have a busy production environment, we're doing stuff for retail, we're building a community website, we've got white label websites, all sorts of marketing initiatives... so there's a lot going on. ... There's been four years of it.

[This is kind of off topic, but when was Skinit founded? You said it was a new company a while back...]
Skinit has been around for five years or so, it started in Colorado, and the San Diego company was called Cellfan, and they merged with Skinit about four years ago, roughly.

Is there a reward for what you do [that's not money... is it satisfying]?
Yeah, there are times when you feel a certain satisfaction, when you design something well. Basically, you're just taking pride in your work.

[So like when people buy your design?]
I get it... it's more for me, a personal thing, where if I design something well, I'm generally happy. The flip side of that coin is when you don't have time to put into something that I feel is deserved, or a lot of time we're rushing and you don't get to do the best possible job, and I like to do quality work. And so that's kind of the flip side. When I get to do quality work, I enjoy that, and if for whatever reason if there's not time for that, that could be demotivating.

[So it's worth it to do all this work, to do all the project managing, listening to clients...?]
There are elements I like, and there are elements that drive me insane.

[So which element is your favorite? Which part is the least favorite?]
When I actually get to spend time designing, or when I get to work with the designers in the room on a project that comes out well or I think is successful.
Just kind of the day-in day-out grind, and dealing with people that either don't know what they're talking about, don't know what they're doing... Just people who are either incompetent or bad ideas and you have to execute on them anyway.

[So your motivation to work is to be able to design, or...?]
It's to be able to pay my rent.
Design is not super high payed. I probably make more than your school teacher and less than your principal.

Are you/do you feel successful, and what is your idea of success/being successful?
I feel alright. I definitely... I guess when I was your age, I thought I would probably be more successful.
[What is your idea of success then?] Being more in-control of your own destiny. I assumed I would have something that was more mine and less part of a team like this.

What advice do you have for a beginner? What would you advise aspiring graphic designers to do?
I think you have to put in way more, for anyone who wants to be a designer, you have to put in way more work than you probably think you do. There are so many people who think they're designers, but they're not--they either lack the drive, the intelligence, or the motivation to be really successful with it--there's a lot of mediocre and bad designers out there. The other thing is that there are a lot of good designers out there, so there's a lot of competition, and if you don't offer something really special, it's one of those things you're something like a [dime a dozen]. Design is also like everything else right now, where it's a very global marketplace, you know you're competing with people in China and India and Europe and Brazil, all over--and so, to be like a design star, where you get to pick your clients, like Nike or Apple or whoever is coming to you and going like "we want you to do the work", now that's like a handful of people. It's kind of like, to be a star in design is something like being a star in professional sports, where it's like, you're going to have to put a lot of effort in and on top of that you have to have the talent to back it up. So I would say my advice to anyone who's wanting to pursue a career in design is just like, you need to really be working really hard and always looking at what else is out there, and you know, don't compare yourself against other students. Compare yourself against the best work you can find in the world, because that's what you're up against, not the other kids in your class. When I was in high school I was always like, "Oh I'm the best drawer in my class," and it's like, "alright well, that's 30 kids, so what?". It's more like, it's not whether you're better than the 30 random kids in your class, or are you better than the 500 thousand people you're competing against? There's a lot of people going into design, so I'd say, it's basically, kind of find something that's original about you--part of design is having a unique perspective, especially if you're getting more into illustration--and basically working really hard, not being satisfied with where you're at.

[So not being satisfied is a good thing as being part of a designer?]
I think not being satisfied is a good thing as a person, because if you want to grow and keep pushing yourself--if you don't push yourself--I mean it's fine if you want to be a zen monk who's like "hey it's cool" and I'm just like happy with how things are... but if you want to grow professionally, basically if you want to be something "artist" or any type of creative profession, if you find yourself satisfied, then I'd be curious if you find anyone else that's satisfied in the work you're doing. ...What I found in art school, [someone that] thought their work was really good and were very satisfied, you look around and no one else thought their work was any good. They thought it was, but not [anyone else]... but the people whose work I liked, were the ones who were... they were more unsure, and they were challenging themselves and always trying to one-up themselves.

Where do you see yourself in a few years? Is there someplace better you want to be (promotion, better-paying job, etc.), or are you satisfied with working at Skinit?
I really don't know. I have no idea. I would imagine, it depends on what sort of time frame, but I'd either be here, maybe... I worked freelance for a while, so kind of having my own design studio, I mean I did that for 4 years prior to Skinit, I was a freelance designer, so I was my own studio. So maybe going back to that, maybe working for another firm, or maybe doing something totally different--maybe getting into teaching, perhaps.

[Maybe [High Tech High] Media Arts?]
Maybe I'll be a bartender, I don't know. People need drinks.

[So winging it from what you said... If you could do something over again, like go back and get your college degree or something, would you do it?]
I really... a college degree, it's like, I don't personally care about it so much, and I've never in my career... it's never been an issue. I would say... it's an interesting question, I might have pursued glass art a little bit further. I might have studied 3D a little bit more. I've never taken a single 3D class. When I was in college it was a transitional time when people didn't know how to teach Photoshop. I took a Photoshop class and I got an A+, and I was like "how do you get an A+?", and the teacher didn't really know how to teach it, he'd always come over and be like "oh how did you do that?". So I think maybe if I had gone into an art school, I had an opportunity to go to Art Center, I probably go back and gone on and gotten a Masters from Art Center or something.

Tuesday, January 19, 2010

Day 8

What characteristics and qualities do you see in the people at your internship that you'd like to develop in yourself? Some of these qualities and characteristics could be creativity, empathy, risk-taking, ambitiousness, honesty, fairness, and so on. There are so many qualities and characteristics that people could have, so look around and think of a few good ones that you see in the people you work with.

My coworkers seem very laid-back and relaxed. I was talking to Rebecca, the cataloger who works in the design department office, and she told me that it's much more casual here than her previous workplace, which was much more professional in dress and act. Everyone also seems really friendly with each other--not only do the people in my office communicate with each other about projects and the work they needed done that day, they communicate with people in other departments too. I also overheard some people talking at lunch about some legal issues, and they seemed very comfortable talking about it, even giving each other advice and tips about how to go about a problem.

I'm usually very timid and I don't talk very often, but I asked John and Jose (who is another coworker) today to critique my work, so I think I'm improving a little bit. John pointed me to some tricks to use on my design, like how to apply a scan line texture, and it did help.

By the way, I got my first designs done today. Here is a sample of them (there are two--one original and one slightly more spread out, which is meant for phones and MP3 players). I think I'll call it "Sakura" or "Cherry blossom" (the former being the Japanese name for the latter). Any suggestions would be nice (I need a title because it shows on the website).




And here is a collection of color variations--Original Pink, Nature Green, Sky Blue, Sea Blue, Royal Purple, Tangy Orange, Sunny Gold, and Idol Teal--for version one (or the original version. I didn't want to create a sample for the spread one, it would be pointless). Which one do you like best?



Also, when I got home my sister asked me to make a "Jacaranda" one, so I did. She's doing a school project about planting trees and environmentalism, so I figured it would be nice to make a "purple sakura" version for her. There are only two color variations for this one (though if there is demand, I will create more). I don't know if I'll submit this one to be used as a skin though... might as well?




Critiques and ideas for other versions/color variations are appreciated!

---

EDIT 1/20/2010: I made a new color for the Cherry blossoms today using the Jacaranda purple skew. I'll call it Soft Lavender. I think I like this one much better than the Royal Purple one.


Friday, January 15, 2010

Day 7

Project description

Internship site: SkinIt

Department: Design

Project Title: Skins (and possibly "Skins for a cause") [If anyone has any better ideas for a project title, please do suggest it.]

General Description: Design some skins to contribute to the Skinit website and design selection. Floral designs mainly, and hopefully I'll have some that can go into the "Premium", "Art", or "Fashion" sections. If I can get my "Skins for a cause" idea licensed, I will work on that as well.

Learning Objectives: How to use Photoshop and Illustrator, design for someone else, and manage time. Also, learning how to communicate with my coworkers for critique and to other departments for other means (like licensing).

Organization/Company Objectives & Benefits: They get some new skins to add to their massive collection/they can sell it. If I get TWLOHA up and affiliated, it can last a long time and it can be really beneficial in the long run, for both companies.

Schedule: My general schedule seems to be "work on dailies in the morning, work on design after lunch", but maybe next week I'll switch it around a bit. I'm working on designs at home as well, and I hope to have two to three designs done by next Friday. If TWLOHA is approved by then too, I'll be working on that next week and on the final week.

Academic Skills: Communication, design.

Technical Skills: Photoshop, Illustrator, designs

Collaboration—Skills and Opportunities: TWLOHA is a big opportunity, since it's an organization outside of my school or work or anything I do in general, so it gives me the opportunity to go outside my comfort zone. The whole internship experience allows me to see how a real workplace operates, and contributing my own designs gives me the opportunity to see if I'm any good, not to mention that on the way I have a lot of people who can give me advice and critique.

Exhibition Plans: I plan on posting and advertising my designs on my blog, digital portfolio, some networking sites, and I want to have some skins printed out to display. I also want to have some of Skinit's other designs too to show what kind of work they do, what I have been doing to try and meet their standards and beyond, and their products (also in comparison to mine).

Schedule & Timelines: I already talked to licensing about getting TWLOHA to collaborate, but it will take some time before it actually goes live. I started working on my first design today, and I'll try to finish it this weekend. By Tuesday I hope to be starting a second design, or even finishing it if I already started it during the weekend, and by Friday I'll have two to three designs mapped out on the three archetype skins for laptops, cell phones, and MP3 players. By the third week I might be working on more designs, finalizing and getting them live, collaborating with TWLOHA (hopefully), and preparing for my Presentation of Learning.

---

A summary of my week

I spent almost my entire week at internship working on daily productions. Even though the holidays have passed and they don't have a lot of orders coming in, it's kind of swamped up so I helped them out with them and learned about the process of arranging and organizing them quickly efficiently. I took my time at first, but throughout the week I gained a steady pace for working on the dailies. The average time I spent on one skin was twenty to thirty minutes at first, and I only got about more than a dozen done, but as the week progressed, I got faster. On Wednesday my average time spent on one skin was five minutes, and I got over forty done (in six hours!). The average fell again on Thursday, but that was because I spent some time planning my designs, and I took on some more difficult skins so it took a while to get used to. On the last day of the week I worked on dailies in the morning and got a lot done because the design team was a bit swamped--I got over two dozen skins done, and that's pretty good for about a half a day's work. I spent the later half of that day working on my own design. It was just a start but I think I'm a little more than a third of the way done.


A screen shot of some of the work I got done on my own design. It's a work in progress.

To be a little more specific about the dailies I worked on throughout the week, on Monday I tried out some of the flourish and sports designs. I found out they were really high quality and not too bad to work on. I also tried to design a game device skins, like Nintendo DS. I usually did phones and laptops before, so when I tried the game devices I found them really hard but fun to figure out.  I tried some of the "premium" designs, like the Lotus, Koi, and some of the Kanji designs too. I found those really fun to do because they had very little elements to them, but I also had to figure out how to make it look good on something like an iPhone or a Dell where there is only a limited amount of usable space. I also found out Dell laptops are really hard to work with since they have that circle in the middle that they insist on not covering.


A Disney skin I worked on (this picture was taken on Monday).

On Tuesday I went to talk to Linda from the licensing/legal department about working with TWLOHA, but whatever happens with the licensing and how long it takes was out of my hands so I just worked on dailies for the rest of the day. I went for mostly things I was familiar with, like the premium designs and Disney and Twlight New Moon designs, both of the latter of which I had discovered were fun to do last week on Friday. Except for Pirates of the Caribbean designs--while they're Disney, it took a lot of time to arrange the skins with those designs. I tried more game skins for things like the DS Lite, GameBoy Advanced, and PSP. I worked on camera skins too, and they're really fun to work with. I actually went in and worked with a "smart object" for the first time too. I was afraid to do anything more than transform them before, because I thought it would affect every other file that had the smart object in it, but then I learned that they weren't really linked so I could rearrange the smart object if I needed to.


A Conduct Happiness skin I worked on (I took this picture on Friday).

On Wednesday I worked mostly on flourishes, which were the easiest to do and took the least time, in my opinion. I played around with more smart objects (I tried not to do it too much though, in case it did affect the others... but even it didn't seem to, I was cautious). There were a few Disney and Conduct Happiness (another type of design I really liked to do that I found last Friday) designs, some Koi ones, some Pirates of the Caribbean, and there were some fantasy artwork and artist ones I had fun with (Ruth Thompson and Peter Horjus art skins especially). I had to wait a long time after I finished work for my mom to come, so I ended up taking a lot of pictures of the sky too. The sunset in Miramar is so beautiful!



A skin with art by Ruth Thompson. It can be found on Skinit here. (Picture taken on Wednesday.)

On Thursday, my mentor John was out sick. I had been hoping to talk to him about my design ideas, but I talked to my coworker Michael about what to do to start a design instead and then worked on dailies all day. Most of the first batch I worked on were corporate skins from Crizal, and a little later on I worked on a string of Twilight skins (and as I said in an earlier post, while I may not like Twilight, the skins sure are fun and easy to work with) and a lot of sports skins. I saw some weird designs, something that struck me was a Virgin Mary and a Jesus Christ design, and I saw some strange devices too, like a "Venture (intel) Ascent (AMD) Face Plate" (which I had trouble trying to figure out what it was when I couldn't search up its 6-digit device code, SYSTMX). I did a few more fantasy art skins from Kerem Beyit (via Voottoo) and Ed Beard Jr. too. Oh, and during lunch I met someone who worked in the floor below me, Matt, who was the one who made all the skin templates, which was pretty cool.

On Friday I brought in my tablet and installed the driver, but I didn't use it until later. Michael had me fix a few skins I worked on the previous day and taught me what to do with certain legal lines and to not arrange objects to be edge-to-edge with the template. Then I worked on some flourishes, Alchemy, and artist deisngs like Peter Horjus, Jorge Oswaldo, and Al McWhite. There were a few Dell orders, and as I said before, Dells aren't that fun to do. After lunch, as I said above, I got to work on my first design for my project, and I got about a third of the way done before I packed up and left. I learned a lot by doing even the beginning of it--I didn't even know Smart Filters existed! And when I checked CS3 at home I figured out it had existed before too. It came in real handy when I was working, and I got to use Smart Objects too, and it's my first time using both functions. Oh, and when I got home and checked the Skinit website, I was really surprised to see that they changed the layout! I had heard John and the others talking with some people who came into the department, and I think John was working on it throughout the week, but it seems like they got a revamped website live really quickly. It was totally more easy to navigate and there were no glitches that I could see too, so I was impressed.


 My workstation with my tablet. (Picture taken Friday.)

I also worked on some LA Williams this week too, and I hope I can work on some more fantasy artists like Larry Elmore, Ciruelo Cabral, and Ruth Sanderson.